7/30/2023 0 Comments Starcraft 2 terrans strategyIt also goes over how to follow up with your own counterattack and how to bust a bunker with gateway units. In this guide I explain one early game situation that can arise in a PvT 1 Gate Fast Expand – early marine pressure.Ĭheck out the video above for a full guide to micro and strategy for dealing with early Marine attacks in PvT. Scouting is crucial and micro can play an important role in defending early aggression or in dealing some damage yourself. As Protoss your goal is to take a safe but fast expansion to be able to deal with anything Terran can throw at you. However, be sure to use it only when necessary as you will see yourself outmacroed by the enemy, should you not drop MULE everytime you have enough energy.The Protoss vs Terran early game is one of my favorite things in Starcraft 2 (Heart of the Swarm or Wings of Liberty). All things considered the 150 Mineral Orbital Command upgrade provides an improvement over the former ComSat Command Center add on when it comes to cloak detection and scouting. The SC1 ComSat add on and the Orbital Command Center replinish energy at approximately the same speed. When the Orbital Command Center is floating in the air it still replenishes its energy level. When you pick up your Orbital Command /Command Center the Scanner comes along for the ride, but in Starcraft 1 only the Command Center lifted off while the ComSat add on remained embedded in the ground. The now obsolete SC1 SatScan only provides about 10 seconds of coverage. The SC2 Scanner Sweep provides 12 seconds of random access cloak detection and scouting. This option is not available in SC2 as the Orbital Command is physically part of the Command Center. In reality, the 1500 HP Orbital Command is better for the Terran player since he no longer has to worry about the opponent sniping his ComSat, which was frequent in Dark Templar play and the like. However, that happened only in extreme cases. In SC1, if your Scanner's energy fell to zero you could always destroy it and rebuild it to execute a new Satellite Scan more quickly. However, the SC2 Orbital Command possesses one small restriction not seen in the original Starcraft. These numbers are very comparable to the ComSat add on of SC1. The Scanner uses 50 Energy units and the Orbital Command Center can hold a maximum of 200 Energy units. You get two other powers with the SC2 Orbital Command should cloak detection and scouting not be important for your early game. The original ComSat Command Center add on costs 50 Minerals and 50 Vespene Gas. The satellite scanner returns in the form of the Orbital Command Center upgrade.The Orbital Command costs 150 minerals and 0 Vespene Gas. The Terran now how far better early warning technology at their disposal. The new Sensor Tower provides a massive static detection area unlike anything scene in the original game. The Missile Turret continues to function in the same way with a cost of 100 Minerals rather than 75 Minerals in the original. The Scanner Sweep mechanic continues to exist in a slightly different form in SC2. An ounce of prevention is worth a pound of cure. "An Ounce Of Prevention Is Worth A Pound of Cure", Benjamin FranklinStifling, smothering and stonewalling creative attacks requires early warning systems.
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